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  • The play is a critic towards the bias behaivor of the patriarchal order that has been ruling the world for centuries (it concerns women but was beyond the feminine cause). It is about favoritism and discrimination. At the end of the show the audience is invited to vote on the matter.
  • Equality and symmetry are subjects addressed both in textual and graphic content (the mirror is a key element to the display). Ambidexterity and otherness are therefore concepts developed through the performance.
  • What has been hidden from history is unveiled. The play wants to bring back what exists (collective consciousness) beyond memory and time (matter-antimatter).
  • Lilith is conceived as a character from out of time, thus is not human. She comes back now when the means of information and technology allow her to be present and also understand her ephemeral intervention.
  • My aesthetic of the character and her world is virtual and it is solved  by experimenting with new media.


The proposal

My project proposal  for this course is to design and build a multi-media backdrop for a play I wrote called  Lilith´s Trial for which I won a National Award in Chile in 2005.

The use of technology and media sets up a virtual background or support for actors to interact with. The montage of the play is a virtual world that seeks to be a totally new location on stage.

The montage integrates actors and multi-media (animation, digital projection and mirror reflection).  An atmosphere is created by a musical sound track which includes a synthesizer (KORG) and a human choir of prophetic voices (previously recorded in studio).
Mumbling, scattering and talking backwards are  specific manners investigated in these area.

The scenario includes a mirror artefact (moving panels standing by walls), a central screen and a translucent veil that hangs from the middle of the centre screen to each of the 2  corners of the stage. The veil opens and closes like a curtain. It can divide the stage in three different spaces (triangles). Thus there are three screens of projection, the central one and the 2 diagonal veils.

Lilith´s Trial takes place mostly in the dark where phosphorescence can come to presence. It investigates the trail of light in the act of calligraphy and its reverse.

Light and mirrors are the crucial keys to the montage. A phosphorescent light trail that travels, a lightning character (that progressively turns into the drawing or caricature of  Lilith), the virtual figure that travels through the stage.

Lilith´s Trial explores optical techniques so as to introduce a mysterious and magical scenario, within it the mirror multiplies images endlessly and can even make the spectator see himself on stage.

To try to produce an holographic effect on Lilith’s figure, smoke (as well as other… ) will be tested  (projected on).

My interest is to examine the relationship between a virtual location (multi-media, visual effects), the actors and spectators.

About the play

The cognitive experience

The performance intends to make an impact on the spectators´ intellect. It urges the audience to slightly explore the process of reading and writing in reverse. It looks  INTO at the act of reflection (mirroring) physically and psychologically and works with this particular manner of multiplication. The audience is confronted by the issue of ambidextrousness and symmetry as a quality of completeness.

The content of the play is related to the deprived position women have held in history. But it is not restricted to women only but It wishes to DENUNCIAR is about discrimination and different kinds of favouritism and prejudice. Its main issues are around equality, love and freedom, and also, stigmatization, marginality, grief, mental illness, and finally, the aquisition of a sense of wholeness achieved by an understanding of equilibrium and symmetry.

The play is based on the Judeo-Christian myth of Lilith (THE ALPHABET  XI Century, Ben Sira) in which Lilith is supposed to be the first biblical woman, the woman before Eve (first genesis), who is  expelled from paradise because she does not accept submissiveness to Adam and his patriarchal God. Thus Lilith is condemned to live among demons and to dwell in eternal darkness. Lilith´s Trial is the fiction of her returning after thousands of years as the figure of a virtual phosphorescent character. She comes back to show there has been a miscarriage of justice and to put things right again.


The play integrates the display of graphic symbols (the other alphabet), animation, digital projection, music and acting (dance: katas or collective sequences). There is also a sort of Greek choir (ancestral voice) that acts as a crucial character in the play. The play is conceived in 3 acts:
. Recreation and review of Lilith´s Myth
. Evaluation of God´s behaviour
. Rectification of the miscarriage of justice


It divides the stage in three spaces. It articulates 2 realities, what is in front and what is hidden behind (what is secret, the subconscious, the alter logos, the reverse of time and history).



The mirror and its deformation.escenog-2

Personal torch (each actor carries one).

The other alphabet: Language code projection (the reflection of characters in a mirror: symmetry)


Lilith is first a suggestion,  a spiral projection, a sudden phosphorescent trail. Then it evolves and becomes a caricature or a virtual figure (animation of Lilith´s reality). She comes and goes back to the labyrinth of time, THE ANAGRAM (3D motion).


The amulet

The world of the other alphabet




Gestures  the play explore (actors)
•    Collective mudras and collective katas
•    rocking
•    slow motion
•    backwards motion


One Trackback/Pingback

  1. By saying hello « Liligrana’s Blog on 25 Feb 2009 at 5:17 pm

    […] saying hello By liligrana THis is the site of liligrana, to find more about my current project visit the page Lilith’s Trial project […]

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